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It’s all about the games!
We’re looking for people who want to run games! If you want to run a game (rpg, board, card) then please get in touch with Mike Mason. Download the game registration form here and return it to Mike as soon as you can – if we receive it in good time, we’ll make sure your game is listed in the programme and on the website.
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Colours in the Dark |  | | GM | : | Dr Moose |  | | System | : | BRP, HQ and Traveller mash-up |  | | No. of Players | : | 6 |  | | Requirements | : | None |  | | Teaser | : | The year is 2312 and despite many rumours humanity has yet to officially make contact with any sentient non-Terran life. Out on the Rim, on newly colonised Lethe, Dr Henn and her team are investigating one of the few non-Terran archaeological sites ever found. Within a vast cave system on this moist but oxygen-poor world are clear traces of a xenomorphic presence less than a century old, and not apparently native to Lethe.
The remains discovered so far bear no resemblance to any species yet encountered, and display evidence of an advanced technology, perhaps equal to, or even in excess of, our own! But in the darkness tragedy has struck the expedition: in their last garbled message two members are reported dead and another four missing. The team, recently arrived on the Saxon-Maerland transport, Charon, must follow in the footsteps of Dr. Henn and try to save the mission...
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Living Glorantha |  | | GM | : | Various |  | | System | : | RQII/Living Glorantha |  | | No. of Players | : | Various |  | | Requirements | : | None |  | | Teaser | : | Living Glorantha is the brand new, extensive, ongoing, living campaign environment from Mongoose - the people behind RQII and Glorantha: The Second Age.
A Living campaign grows with the players. Held at local, regional and national conventions, as well as in the comfort of home gaming groups and clubs, Living scenarios allow your character to move from one published scenario to another, growing and contributing to the ever widening campaign arc.
Continuum is proud to host the launch of Living Glorantha, and the first of several scenarios to be run continuously over the weekend is as follows:
Golden Liberation Society, by Simon Bray
Find high adventure in the magical rich world of Glorantha with the world famous Golden Liberation Society. This band of doughty heroes has made it their personal quest to liberate God Learner souls from the perilous clutches of heathen barbarians. Under the leadership of the dashing Sir Roth and his band of noble-venturers find fame and fortune while doing the holy work of the Invisible God. No man or woman of the Jrustelan Empire can resist the invitation to join. So come along, bring your sorcerers, knights, nobles and merchants to undertake the voyage of a lifetime and gain favour with Emperor Ilotos himself! |
Living Glorantha Scenarios |  | | GM | : | Simon Phipp, John Holmes, Duncan Rowland |  | | System | : | RuneQuest II |  | | No. of Players | : | 6 per scenario |  | | Requirements | : | Living Glorantha character |  | | Teaser | : | I'm delighted to announce the following three inaugural scenarios for Living Glorantha, to be run at Continuum:
Summons of the Wyter - a Scenario for EWF/Draconised Orlanthi Characters
The stead has been destroyed; the carnage is terrible. Yet the wyter calls to you for aid against those who assailed the stead and injured the spirit of the dragon. Will you, the clan's heroes, be able to exact vengeance and honour?
Golden Liberation Society - a Scenario for God Learners, Malkionists and General Adventurers
Find high adventure in the magical rich world of Glorantha with the world famous Golden Liberation Society. This band of doughty heroes has made it their personal quest to liberate God Learner souls from the perilous clutches of heathen barbarians. Under the leadership of the dashing Sir Roth and his band of noble-venturers find fame and fortune while doing the holy work of the Invisible God. No man or woman of the Jrustelan Empire can resist the invitation to join. So come along, bring your sorcerers, knights, nobles and merchants to undertake the voyage of a lifetime and gain favour with Emperor Ilotos himself!
Curse of the Star Fire Shrine - a Scenario for Orlanthi Traditionalists
What is the curse of the Star Fire Shrine? How have the God Learners and EWF polluted the clans of Saug? Come to the aid of the clan chiefs and help purge the curse from the hearts and steads of good Orlanthi everywhere.
Become The Thunder!
Anyone coming to Continuum in July is eligible to play in a Living Glorantha game. Characters can be created in advance using the specially developed RQII rules for this purpose. You will need a copy of the RQII rules, but we will help you develop your character in advance if you send me an email (lawrence dot whitaker at gmail dot com) or PM at the Mongoose website. We will send you the Character Creation Pack and Character Chronicle, and help you with areas such as cult membership in advance of the publication of Cults of Glorantha.
We look forward to seeing you there. |
Remember Tomorrow |  | | GM | : | Scott Dorward |  | | System | : | Remember Tomorrow |  | | No. of Players | : | 3 |  | | Requirements | : | None |  | | Teaser | : | Remember Tomorrow is a quick and dirty near-future "cyberpunk" game; it's a framework for making near-future stories, now, reflecting the short fiction and novels of Gibson, McAuley, Noon
et al.
Remember Tomorrow is a role-playing game set in the near future. Look at the world today, now flash it forward twenty minutes into the future. Sky Cars: Check. Memory Couriers: Check. Everything Else:
Slightly Changed, huh, how about that?
Remember Tomorrow is set in a place called Somewhere. Maybe it was once Glasgow, Milan, Reno, Auckland or Hong Kong. Everywhere in the
world is Somewhere. Are you Ready, Willing and Able? |
The Last shuttle from ESS-NJ4 |  | | GM | : | Damon Warr |  | | System | : | BRP Jorune |  | | No. of Players | : | 6 |  | | Requirements | : | None |  | | Teaser | : | "Jorune - Leave your World behind” Well, that’s what the adverts said. They weren’t kidding either. Out there it looks pretty with them fancy “Skyrealms” but watch yourself. It’s a friggin’ dangerous planet. One foot out of place, and you’re toast! If the Corondon doesn’t get you, there’s another dozen critters that will gladly have you for dinner. And what about those Shantha? Some say they are just primitives, savages even, and that they are not a threat. I’m not so sure. Sure, they’ve already killed colonists with their fancy swords? You don’t get swords like that by being peaceful. Then there’s their goddam magic. Yeah, yeah, I read the dossier, its some kind of “crystal based energy field” Whooooo! Whatever, the Shantha’s have been getting touchy lately and you just better stay out of their way. Whoa!… Hey! do you need a sick bag?
The year is 2154. You are travelling back to the main colony site from the ESS-NJ4 for some R&R after some trouble with Shantha. The shuttle is on a landing approach when there is a sudden bang and the shuttle spins violently. Everything goes black… You wake up a little sore and bruised. The strange sounds, smells and water flooding into the shuttle are the first signs that something has gone terribly wrong...
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Veracity |  | | GM | : | Gaz ‘Evil’ Bowerbank |  | | System | : | Delta Green (powered by Hot War) |  | | No. of Players | : | 6 (Mature, 18+) |  | | Requirements | : | None |  | | Teaser | : | Everyone’s got secrets. Sometimes, there are so many secrets, its hard to tell what’s real any more. On the Rock of Gibraltar police strive to contain rampant smuggling. Spanish speedboats and African drug-runners compete for space, so thick is the nighttime traffic of the Mediterranean Sea. With local forces swamped, a Task Force has been set up to tackle the problem once and for all. Rumours of corruption abound, pay offs in back rooms, criminals that escape custody, technicalities that let others walk. A few good men hold the line and hope that the new blood will make a difference. If there’s one thing this place needs, its fresh blood. Welcome to the Rock.
Tags: Delta Green, Mythos, Hot War, Character Driven, Interaction, Mature, 18+
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For every game you run (that Mike is aware of), you’ll get a free beer token (which can also be used for a soft drink) to claim a deserved beverage from the Continuum Bar.
If you want to run something, but aren’t sure how to prepare or what to run – then talk to Mike and he’ll try and provide you with some advice and guidance. |
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