Continuum is a weekend-long celebration of table-top roleplaying, miniatures, freeform and board gaming. Held at Leicester University's John Foster Hall you can spend a relaxed weekend in a friendly atmosphere playing a whole host of different types of game. Our focus is on pen, paper and dice roleplaying games but the variety we support is truly extraordinary. Continuum is a residential convention with comfortable rooms and great local facilities. See the Register link for more details on how to sign-up.
It’s all about the games!

We’re looking for people who want to run games! If you want to run a game (rpg, board, card) then please get in touch with Mike Mason. Download the game registration form here and return it to Mike as soon as you can – if we receive it in good time, we’ll make sure your game is listed in the programme and on the website.


Captain Scarlet: Back in Black
GM:Paul Lawrence
System:Savage Worlds
No. of Players :6
Requirements:beginner and experienced players welcome
Teaser:When the World Energy Conference in Chicago is threatened by the Mysterons, Spectrum step in to provide a protective shield around the Windy City. With Captain Scarlet mysteriously attacked and only just ‘returning’ from the dead (once again) and Captain Black making an unwelcome appearance it’s just another day for Spectrum! Note that players will be provided with a FREE GIFT!!!! Which you can take home and impress your friends with! Wow!


Crop Circles and Lights Out
GM:Darran Sims
System:Supernatural: HeroQuest
No. of Players :5
Requirements:none
Teaser:Police reports are coming in from Fulton County, Georgia, of cars driving at night without their headlights on. When helpful members of the public flash their lights in courtesy to warn the drivers, they become victims to the drivers! All that seems to be left are the abandoned cars with their headlights smashed out. No trace of the occupants has been found. Forensic reports confirm that the blood found in the broken headlights is canine, not human. Are these incidents related to the gang tags found in the recent spate of crop circles that are also plaguing the area?


Living Glorantha
GM:Multiple
System:Living Glorantha
No. of Players :up to 6
Requirements:None
Teaser:Continuum is proud to announce the launch of Mongoose Publishing’s ‘Living Glorantha’ campaign at this year’s convention. Continuum 2010 will see the launch of Living Glorantha and the continuation of Living Traveller (debuted at Conception 2010). Allowing you bring specially created characters from scenario to scenario, event to event, Living Campaigns aim to emulate the massive online experiences but conducted with the intimacies of the table top. Both Living Traveller and Living Glorantha are intended to be growing, developing, living events in which characters take part in the epic events of the Third Imperium and Glorantha’s Imperial Age. These are games for heroes and heroes in the making - saviours of their worlds, or possibly their destroyers.
Come along to the Tilton Room to join in Mongoose’s Living Glorantha games – sign up for games at the Mongoose Trade Stall in Quimby Room (opposite the Dinning Hall).


Machine Tractor Station K37
GM:Wim van Hove
System:Call of Cthulhu
No. of Players :6
Requirements:none
Teaser:It is late winter, 1933. The biting cold gnaws as you move across the compound to your truck with your fellow comrades. Who can say why your superiors have ordered you to journey to Kursk. Better not to ask why, better to keep your mouth shut and stay alive…
A ‘Delta Green-esq’ adventure set in Stalinist Russia, written by Bret Kramer.


Tales and Superstitions
GM:Darren Driver
System:Dragon Age
No. of Players :4-6
Requirements:none
Teaser:There are Witches in the Korcari Wilds... they say. Makes sense, seems any group of Templars that go waltzing in there either don't come back or return with so many holes in them that Demons won't even need the Fade to possess ’em. Just as well, truth be told, as it's probably a more merciful fate than those Apostates would inflict!. So imagine the shock the Chantry had when a young woman, covered in rags, returns claiming she escaped the clutches of these foul creatures and, even worse, that they're taking refuge with those Chasind Barbarians. Well, this time we have the upper hand! This time, we will cleanse the Wilds of that Chasind filth!


"842"
GM:Matthew Sanderson
System:CoC: Delta Green
No. of Players :4-6
Requirements:None
Teaser:Tuesday 17 March 2009, The Guardian newspaper reports "British Library mislays 9,000 books". PISCES, the Paranormal Intelligence Section for Counter-intelligence, Espionage and Sabotage, has long had a somewhat parasitic relationship with the institution and contacts the library to find out exact what books they have mislaid. Something might come up on their radar they have an interest in. The kind of books only they should have. Communications break down and Sigma team is dispatched to talk with the library authorities face to face. That was yesterday. When the team goes missing completely, enter Gamma team to pick up where they left off...


"A Knell That Summons Thee"
GM:Matthew Sanderson
System:Call of Cthulhu
No. of Players :4-6
Requirements:None
Teaser:May 1645, and the English Civil War is reaching a climax. In the rural North Norfolk village of Edgefield, word has it that the forces of the Crown are heading from the North and that their homes are about to become the front line in the conflict. As the Parliamentarian forces set up camp on the outskirts of the village, and battle could just be hours away, a pillar of the community runs out into the night, right towards the oncoming enemy...


"A Sudden Drop In Atmosphere"
GM:Steff Worthington
System:Cthulhu Now
No. of Players :6
Requirements:None
Teaser:An air crash investigation lays clues to a wider conspiracy...

When a passenger plane comes down in the countryside over Maryland the FBI and
the Federal Aviation Administration quickly determine terrorism as the cause.

However, they are unable to work out how it was done.

Evidence points to the UK and the government puts an MI-5 work group on the trail
of those responsible.

Can the players bring the guilty parties to justice?


"The House of Lost Stories"
GM:Steff Worthington
System:Cthulhu Adventus
No. of Players :
Requirements:None
Teaser:When a recon party of Guardians hear stories of a
petty-kingdom in the Appallachians, they are sent to investigate but find themselves having to ride out a winter storm in an old house . . .
. . . A house with stories of its own.

Cthulhu Adventus is a setting for the Call of Cthulhu role-playing game set in a world
400 years from now ruled by a vast dictatorship known as The Polity. Born out of relief
efforts after The Final War it has since become Mankinds best hope for survival and its
ultimate doom.

Player Characters are brave individuals seeking better rations, standard of living, glory
and respect who have joined the Home Guard Ministry or “Guardians". They battle
insurgency, degenerates, religionists and the darkness of the Mythos.


"The Journalist"
GM:Steff Worthington
System:Wallander BRP
No. of Players :6
Requirements:Knowledge of the source material is not important but an interest in murder mysteries is preferrable.
Teaser:When a young immigrant worker is found murdered on a farmer’s field tensions
start to run high in Ystad.

The local bigots are encouraging protests against the workers and the immigrants
have threatened to arm themselves.

Kurt Wallander and his team are tasked to find the murderer and put him behind
bars before the situation leads to more violence.


‘Wallander: The Journalist’ is a Role-Playing Adventure set in the Swedish detective
novels of Henning Mankell and the TV series by Yellow Bird and uses the BRP rules by
Chaosium Inc.


(Can’t Get Enough of Those) Delta Green Blues
GM:Paul Lawrence
System:Call of Cthulhu
No. of Players :7
Requirements:none
Teaser:The UK was overrun three years ago by the Rage Virus. Gradually a repopulation began with armoured satellite towns set up across the country. One such refuge is the town of Middleriver. Local Torchwood Leader, Sapphire ‘Napalm’ Jones, has been contacted by Delta Green. In short, there’s a problem described as ‘rift-related, information leakage in the Pennines, urgent assistance required.’ Torchwood ( along with a U.N.I.T. protective team ), head out to the Pennines to investigate the phenomenon, only to find that a DG operation has spiralled chaotically out of control...


28 Decisions Later
GM:Paul Lawrence
System:Call of Cthulhu
No. of Players :6
Requirements:none
Teaser:Two years and four months after the outbreak of the Rage Virus that infected the majority of Great Britain, many cities and towns are declared safe and the British survivors have now returned. Many towns and cities are set up as armoured satellite refuges, as a repopulation of the country begins. The town of Middleriver is one such satellite refuge, and has been established now for seven months, under local control. This evening though, the infected have infiltrated the town via the sewage works. Slightly perturbing is the fact that the perimeter alarms were not triggered - but the situation should be controllable with current resources. More disturbingly, a group of anarchists have claimed responsibility for this, and are now inciting a riot in the central part of the city. Your role as the Major Incident Plan Governing Body ‘Gold Command’ is to bring the town under control.


3:16 Carnage Among the Stars!
GM:Chris Killey
System:3:16
No. of Players :6
Requirements:none
Teaser:This high-octane science fiction role-playing game for 2 or more players has your Space Troopers killing bugs all across the cosmos. You’ll advance in rank, improve your weapons, slay civilization after civilization and find out who you are through an innovative “Flashback” mechanic. Terra’s plan is to kill every living thing in the Universe to protect the home world. See where your tour of duty in the 3:16thExpeditionary Force takes you and your friends. Revel in the kill-happy machismo and enjoy a campaign of Carnage Amongst The Stars!


Another Fine Mess
GM:‘Evil’ Gaz Bowerbank
System:Savage Worlds, Pendragon, Hot War, Legend of the F
No. of Players :6
Requirements:none
Teaser:Evil Gaz will be bringing his usual blend of hot action pulp and thought-provoking scenarios to Continuum across a range of systems. Gaz has been tinkering with some ‘Indie Games’ this year, so who knows what mayhem he’ll unleash upon the gaming tables of Continuum! More details to follow....


Blackout
GM:Scott Dorward
System:Dead of Night
No. of Players :5 (ages 18+)
Requirements:None
Teaser:You‚ve survived a month of the Blitz so far. Bombs and incendiaries have changed the Stepney you know into a strange and frightening place. The adults who cared for you are dead, injured or
distant, and it‚s up to you, your siblings and your friends to keep safe and alive. Just when things seemed that they couldn‚t get worse, something old, dark and foul has awoken in the darkness of the blackout, and suddenly the German bombs aren‚t the greatest horror the night holds.


Blondie: Parallel Lines
GM:Paul Lawrence
System:Realms of Cthulhu
No. of Players :6
Requirements:none
Teaser:When a Turing-Lovecraft gate to a parallel universe opens up in an apartment above the local Chelsea Girl shop, Her Majesty’s Extra-Secret Service are scrambled to investigate... The year is 1985. You are new members of ESSG (codename ‘Blondie’), about to embark on your first mission. Your job remit is to investigate any discoveries of the Turing Theorem, and suppress them. Tonight, somebody has unexpectedly discovered a derivation of the theorem and a Gate has opened up in downtown Middleriver... (Note: this scenario contains elements as detailed in Charles Stross’ ‘Laundry’ novels, although no prior reading is necessary).


Camp Sunny 2: The Return
GM:Keary Birch
System:Call of Cthulhu
No. of Players :6
Requirements:none
Teaser:In the depths of summertime something stirs... Behind the glittering slot machines and amusements, beyond the golden sands and late night revelry something waits. Join the non-stop party that is ‘Camp Sunny’ and gorge yourself on happiness…


Colours in the Dark
GM:Dr Moose
System:BRP, HQ and Traveller mash-up
No. of Players :6
Requirements:None
Teaser:The year is 2312 and despite many rumours humanity has yet to officially make contact with any sentient non-Terran life. Out on the Rim, on newly colonised Lethe, Dr Henn and her team are investigating one of the few non-Terran archaeological sites ever found. Within a vast cave system on this moist but oxygen-poor world are clear traces of a xenomorphic presence less than a century old, and not apparently native to Lethe.

The remains discovered so far bear no resemblance to any species yet encountered, and display evidence of an advanced technology, perhaps equal to, or even in excess of, our own! But in the darkness tragedy has struck the expedition: in their last garbled message two members are reported dead and another four missing. The team, recently arrived on the Saxon-Maerland transport, Charon, must follow in the footsteps of Dr. Henn and try to save the mission...



Combination
GM:Paul Fricker
System:Call of Cthulhu (new variant)
No. of Players :6
Requirements:none
Teaser:
Dare you enter the mind of Paul Fricker? This Continuum, the man who brought you Gatsby and the Great Race and Death Kittens on Ice brings you a new dimension in horror gaming (actual game details coming very soon!). What you do need to know is that Paul will be using a very special version of the Call of Cthulhu rules.


County Fair
GM:Giles Hill
System:Call of Cthulhu
No. of Players :4-6
Requirements:none
Teaser:Investigators are part of the 1/12 INF taking part in a County Fair operation - a combination of military, civic and psychological warfare actions to re-establish the Vietnamese government control over the populace. Designed to flush the Viet Cong from the community in which they operate, while at the same time insuring that the populace is not alienated towards the government. Military action is accompanied by a vigorous civic action program which attempted to convince the population that the government is interested in the welfare of the people and that a governments victory over the Viet Cong is inevitable.... should be a walk in the park. Originally written for the now legendary Black Seal Vietnam Special.


Dominion: "The Tomb Of The Elfyn Traitor"
GM:Steff Worthington
System:D101’s OpenQuest
No. of Players :6
Requirements:none
Teaser:It is the year 1800 and Antarctica is a wide open land of forests, glades, rivers, and mountains & peopled by Dwarven, Elfyn, Troll, Native Human and Orc kingdoms all fighting against Colonial Domination.

An old French fur trapper has discovered an ancient stone supposedly marking the location of a lost Elfyn tomb. Dare the Freebooters follow the trail to a cryptfull of danger but also untold riches?

Dominion is a zero-magic historical fantasy setting in an Antarctica that never froze and is inhabited by fantastical creatures & races. A setting ripe for daring adventure, it sees musket wielding Colonial Freebooters challenged by feral Trolls, hateful Orcs, Noble but belligerent Elves and mystical dangers from beyond time. It uses D101’s OpenQuest rules.


Don't Eat Red Snow
GM:Matt Nixon
System:Strontium Dog
No. of Players :6
Requirements:None
Teaser: When the Frieghter Purple Cloud crash lands on a uncharted ice planet S/D Agents Cap'n Birdseye and CP Booker find that they have more to worry about then just their escaped prisoners and frostbite. An ancient evil is stalking the survivors, seeking a way to escape the prison that held it for so long.


Europe on Mars
GM:Phil Masters
System:GURPS (Transhuman Space)
No. of Players :5
Requirements:None
Teaser:With the Chinese taking the lead on Mars, and the Americans playing catch-up, well, the EU mostly leaves them to it. We have other interests. But we do have citizens here, lending a hand, and the embassy in Port Lowell employs you to lend them a hand when they need it. Because on a frontier world, sometimes there are troubles to shoot, fights to stop, treaties to negotiate, or mysteries to solve. And you’re transhuman enough to handle all of that.


Eve of Destruction
GM:Wim van Hove
System:Call of Cthulhu
No. of Players :6
Requirements:none
Teaser:It’s 1933 and nothing could be better than spending a Monday evening in the Oliver Twist pub having a nice glass of ale after a hard days work. However, something is rotten in the heart of Ghent that could well sour your beer…


FALLOUT: Dirty Deeds Done Dirt Cheap
GM:Paul Lawrence
System:Savage Worlds
No. of Players :6
Requirements:none
Teaser:"War.. War never changes. Since the dawn of human kind, when our ancestors first discovered the killing path with rock and bone, blood has been spilled in the name of everything... The year is 2179. You live in the barricaded settlement ‘Storms Bastion’, safe from the Raiders and Radscorpions on the outside. Last night, a trader passed on information about a scrap yard some two days out in the ruins of the city of Demasca. He has heard that there is plenty to salvage there and anyone with the know-how could probably reconstruct a car. The only ‘tiny’ issue is the group of Raiders encamped there. This is where you come in. You have volunteered to go to the town and return with a working car and as much salvageable material as you can – simple! I bet you wish every task would be so easy...!


Fight Klub - DEMO
GM:Che Webster
System:Fight Klub TCG
No. of Players :1-6
Requirements:none
Teaser:Come and try the Fight Klub TCG from Decipher. Demo decks will be provided including Terminator, Robocop, Ash Williams and Hannibal Lector decks! If you want to play, tell them "BlackFalcon" sent you. Each game lasts approx. 20-30min (1 on 1) – it’ll be pretty informal, so just come by and have a game!


Fire in the Heights
GM:Alan Bligh
System:Cruel Dice
No. of Players :6
Requirements:None
Teaser:An adventure of otherworldly horror in the Old West. It is the year 1887 and the peaceful night skies above Verdant City, in the foothills of the Sierra Nevada mountains, is shattered by fires and strange lights from the heavens. When a falling star sets the hills ablaze, that's only the start of the nightmare to come... This adventure pits six-guns and true grit against terrors from beyond, pre-generated characters provided. No experience of the game system is required, just bring yourself and some dice (3x D6 will do).


Flight of Doom!
GM:Willard Foxton
System:Godlike (using GURPS rules)
No. of Players :6
Requirements:none
Teaser:We’ve lost communication with the B17 sir!
What’d you mean? Lost communication? Give me that radio son!
AAAARRRRGGGGHHHH!


Four Cats and Young Claus
GM:Phil Masters
System:GURPS
No. of Players :5
Requirements:None
Teaser:In an Alchemical Baroque world of ghosts and fairies, muskets and cannon, trolls and witches, cats can of course be wise creatures, as shrewd as most humans and more aware of the invisible world – although when that awareness tells them that All Is Not Well, not all of those lumbering humans will listen. But fortunately for the town of Luckenberg, when the local cats hear of trouble, there is one especially lumbering human who will listen to them. Though whether he will understand remains to be seen.


Gangsterama II
GM:Glyn White
System:Call of Cthulhu
No. of Players :6
Requirements:None
Teaser:Synopsis: Three gruesome deaths on the North Side: loanshark Tiny
Babchick cut into strips, enforcer Don Quinlan with a three inch hole
drilled through his head, bookie Lefty Koncil gouged to death. Someone
(or something) is out to get the Maddox mob and the commissioner wants
his best detectives to get him answers fast.


Gangsterama II
GM:Glyn White
System:Call of Cthulhu
No. of Players :6
Requirements:None
Teaser:Synopsis: Three gruesome deaths on the North Side: loanshark Tiny
Babchick cut into strips, enforcer Don Quinlan with a three inch hole
drilled through his head, bookie Lefty Koncil gouged to death. Someone
(or something) is out to get the Maddox mob and the commissioner wants
his best detectives to get him answers fast.


Geria-Trek: The Next Generation
GM:Darren Driver
System:BRP
No. of Players :4 (6 max)
Requirements:None
Teaser:It's been a year since the mysterious case of the disappearing superheroes was solved and the ageing superhero, the Blur, has decided to form a team of new superheroes to relive his glory days and to lead the next generation into a new era of peace. It started to seem like a pointless task until ancient relics began to disappear by the hands of what seems to be the Blur's old team...


In every Dream Home a Heartache
GM:Paul Fricker
System:Call of Cthulhu Modern
No. of Players :6
Requirements:None
Teaser:What TV needs is a good paranormal investigation show, but until that gets made we have the one the player characters work on. The game is set on a housing estate in modern day England.


Land of the Brave
GM:Evilgaz
System:Deadlands Reloaded (Savage Worlds)

No. of Players :3-6
Requirements:None
Teaser:A shattered tribe is scattered upon once abundant hunting grounds, the mountains raped of their yellow rock and the sacred places desecrated by white man's folly. In the feverish search for Ghost Rock, that super fuel that screeches when ignited, something has been set free. The Manitous spread their wickedness and it falls to the remnants of a once proud people to put things right.


Living Glorantha
GM:Various
System:RQII/Living Glorantha
No. of Players :Various
Requirements:None
Teaser:Living Glorantha is the brand new, extensive, ongoing, living campaign environment from Mongoose - the people behind RQII and Glorantha: The Second Age.

A Living campaign grows with the players. Held at local, regional and national conventions, as well as in the comfort of home gaming groups and clubs, Living scenarios allow your character to move from one published scenario to another, growing and contributing to the ever widening campaign arc.

Continuum is proud to host the launch of Living Glorantha, and the first of several scenarios to be run continuously over the weekend is as follows:

Golden Liberation Society, by Simon Bray

Find high adventure in the magical rich world of Glorantha with the world famous Golden Liberation Society. This band of doughty heroes has made it their personal quest to liberate God Learner souls from the perilous clutches of heathen barbarians. Under the leadership of the dashing Sir Roth and his band of noble-venturers find fame and fortune while doing the holy work of the Invisible God. No man or woman of the Jrustelan Empire can resist the invitation to join. So come along, bring your sorcerers, knights, nobles and merchants to undertake the voyage of a lifetime and gain favour with Emperor Ilotos himself!


Living Glorantha Scenarios
GM:Simon Phipp, John Holmes, Duncan Rowland
System:RuneQuest II
No. of Players :6 per scenario
Requirements:Living Glorantha character
Teaser:I'm delighted to announce the following three inaugural scenarios for Living Glorantha, to be run at Continuum:

Summons of the Wyter - a Scenario for EWF/Draconised Orlanthi Characters
The stead has been destroyed; the carnage is terrible. Yet the wyter calls to you for aid against those who assailed the stead and injured the spirit of the dragon. Will you, the clan's heroes, be able to exact vengeance and honour?

Golden Liberation Society - a Scenario for God Learners, Malkionists and General Adventurers

Find high adventure in the magical rich world of Glorantha with the world famous Golden Liberation Society. This band of doughty heroes has made it their personal quest to liberate God Learner souls from the perilous clutches of heathen barbarians. Under the leadership of the dashing Sir Roth and his band of noble-venturers find fame and fortune while doing the holy work of the Invisible God. No man or woman of the Jrustelan Empire can resist the invitation to join. So come along, bring your sorcerers, knights, nobles and merchants to undertake the voyage of a lifetime and gain favour with Emperor Ilotos himself!

Curse of the Star Fire Shrine - a Scenario for Orlanthi Traditionalists

What is the curse of the Star Fire Shrine? How have the God Learners and EWF polluted the clans of Saug? Come to the aid of the clan chiefs and help purge the curse from the hearts and steads of good Orlanthi everywhere.

Become The Thunder!


Anyone coming to Continuum in July is eligible to play in a Living Glorantha game. Characters can be created in advance using the specially developed RQII rules for this purpose. You will need a copy of the RQII rules, but we will help you develop your character in advance if you send me an email (lawrence dot whitaker at gmail dot com) or PM at the Mongoose website. We will send you the Character Creation Pack and Character Chronicle, and help you with areas such as cult membership in advance of the publication of Cults of Glorantha.

We look forward to seeing you there.


Mass Effect - MIA
GM:Darren Driver
System: BRP
No. of Players :4-6
Requirements:none
Teaser:The Citadel. Since its discovery, scientific expectations has known no bounds, feared no limitation and accepted all possibilities. Every gas giant, every dwarf planet, every hunk of rock that orbits any star in any system holds its very own little mysteries. It was scientific curiosity that brought a leading Citadel Science Team to Eletania within the Hercules System of the Attican Beta. A Science Team that has now gone missing... You're a member of a specialist team formed by the Council to investigate what has happened. Formed from the most respected specialists available; from Citadel: Security and Scientists to foreign Engineers and even Mercenaries. Your instructions are to find out what has happened and, if needed, escort the Science Team back to the Council for debriefing. What could possibly go wrong?


Merrie England: Morris Miners
GM:Simon Phipp
System:Mongoose RQ/Basic Roleplaying
No. of Players :5-6
Requirements:None
Teaser:In Twelfth Century England, the wells of Derbyshire are dry. The local priests cannot help, the local abbot is too busy with his ladies, the archbishop is currying favour with Prince John and even Robin Hood is powerless. What can a group of Morris-dancing miners do to bring back the water?


Milan Conference
GM:Rik Kershaw-Moore and Wim van Hove
System:Call of Cthulhu
No. of Players :6
Requirements:none
Teaser:After years of hard work, painstaking research you are finally to reveal your groundbreaking news! Finally, despite years of rejection by your academic peers, it looks like you have made it. You’ve been invited to speak at the international conference in Milan. You’ve worked for this; you’ve sweated blood and tears on this... Now it’s time for you to shine! Go ahead, enjoy yourself!


Mobsters in Arkham
GM:Glyn White
System:Call of Cthulhu
No. of Players :6-9
Requirements:None
Teaser:Since Prohibition was repealed, Mike and Tommy Scanlon have
watched their father‚s criminal empire fade away to just the one
nightclub that doesn't even pay for itself anymore and are left with
the misfit remnants of his gang. Now Frankie‚s daughter Maureen ˆ a
first-class burglar and safecracker -- has come home from her travels
to add to their burden. There‚s almost nothing left for them in
Boston. Then they get a telegram about a Œbusiness proposal‚ from a
Doctor in Arkham, Mass. The promise of profit and a new town ˆ even a
small burg upstate -- is mighty attractive. How tough can this job be?


Mobsters in Arkham
GM:Glyn White
System:Call of Cthulhu
No. of Players :6-9
Requirements:None
Teaser:Since Prohibition was repealed, Mike and Tommy Scanlon have
watched their father‚s criminal empire fade away to just the one
nightclub that doesn't even pay for itself anymore and are left with
the misfit remnants of his gang. Now Frankie‚s daughter Maureen ˆ a
first-class burglar and safecracker -- has come home from her travels
to add to their burden. There‚s almost nothing left for them in
Boston. Then they get a telegram about a Œbusiness proposal‚ from a
Doctor in Arkham, Mass. The promise of profit and a new town ˆ even a
small burg upstate -- is mighty attractive. How tough can this job be?


Monoliths & Moonshine
GM:Paul Lawrence
System:Realms of Cthulhu
No. of Players :6
Requirements:None
Teaser:Miskatonic University receives a disturbing telegram from one of their professors, Betty Harman, asking for immediate help in matters both baffling and bizarre. It seems her husband George (a painter of some renown), has been ‘touched’ by malevolence. Their new home is ‘surrounded by evil’ and it has begun to manifest in Betty’s photography and George’s paintings. Quite rightly, Miskatonic responds by sending a crack team of investigators in the bizarre and baffling to the scene…


Oliver Cromwell and the Dragon of Naseby
GM:Ken Walton / Peter Cakebread
System:Clockwork & Chivalry / RuneQuest II
No. of Players :6
Requirements:None
Teaser:Spring 1646 and news has reached Cromwell that alchemical fallout from the Battle of Naseby has woken a dragon from its long sleep. The Puritans call it a punishment from God. The Ranters call it a manifestation of the Godhead and are planning to sacrifice a maiden to it on the night of the Equinox. Cromwell intends to send one of his giant clockwork war-machines, the Leviathan “Hope”, to kill it – but fears it may not be enough. Secretly contacting the Royalists, he arranges for a group of Alchemists and Cavaliers to join the soldiers of the New Model Army Clockwork Division – together they head into the Tainted Lands. Can they put aside their differences for long enough to slay a dragon?


Operation RAINCOAT
GM:Evilgaz
System:Godlike (ORE)
No. of Players :4
Requirements:None
Teaser:In the Liri valley, Italy, 1943, the highly trained members of the 1st Special Service Force await orders. Ahead of this outfit lies a mountain to climb, literally and figuratively. It is rumored that an SS-Überkommandogruppe defends the slopes of Monte la Difensa. Let's hope our small cadre of Talents, with their freakish abilities, is up to the job of matching the Übermenschen.


Painted Black
GM:Giles Hill
System:Call of Cthulhu
No. of Players :4-6
Requirements:none
Teaser:2nd May 1970 Operation ROCKCRUSHER the joint RSVN and US invasion of Cambodia is in full swing, 50 miles north detachment A-121 a MIKE Force Company (Mobile Strike Force Command) largely made up of Khmer Krom (ethnic cambodians) and led by United States Army Special Forces and Australian SAS advisors carries out a reconnaissance in force looking to discover enemy caches and ambush fleeing troops. Originally written for the now legendary Black Seal Vietnam Special.


Pendragon Saturday (Friday Night Introduction)
GM:Chris Payne (The Pendragon Eschille)
System:Pendragon
No. of Players :8
Requirements:None
Teaser:Squires are gathered together for a knighting ceremony in a week’s time. All that remains is a final spit and polish at the Earl’s court. In that final week the players may discover brotherhood and chivalry as they encounter a snake in the grass on the way. This adventure provides an introduction to Pendragon. Choice of pre-generated characters. No experience of the game system is required, just bring yourself and some dice (D20 and a handful of D6).
When running: Friday Evening (Slot 2: 8-12 pm) in Ashcroft House Room 1 or 1A.


Pendragon Saturday: Sword Lake
GM:Damon Warr (The Pendragon Eschille)
System:Pendragon
No. of Players :6
Requirements:None
Teaser:Set in the days of Uther, the player knights will have a hand in shaping the legend that is to come... Merlin, Magic, Monsters: all of this whilst Britain is in Chaos. Choice of pre-generated characters. No experience of the game system is required, just bring yourself and some dice (D20 and a handful of D6).

When running: Saturday Morning (Slot 3: 10 am-1 pm) in Ashcroft House Room 1 or 1A.


Pendragon Saturday: The Battle of Camlann
GM:Ben, Damon and Chris (The Pendragon Eschille)
System:Pendragon
No. of Players :6
Requirements:None
Teaser:A chance to play your part in one of the epic battles from the end of the Pendragon's reign. King Arthur fights the Usurper Mordred for the future of the whole kingdom. There can only be one winner from this brutal struggle. Choice of pre-genereated characters. No experience of the game system is required, just bring yourself and some dice (D20 and a handful of D6).

When running: Saturday Evening (Slot 5: 8-12 pm) in Ashcroft House Room 1 or 1A.


Pendragon Saturday: The Crimson Knight
GM:Ben Quant (The Pendragon Eschille)
System:Pendragon
No. of Players :6
Requirements:None
Teaser:Arthur is on the throne and at last the land knows peace. But peace as any monarch knows, is a fragile thing, and the appearance of a mysterious stranger in Anglia threatens to disturb the new found stability. Can the knights of Duke Hervis respond to the challenge of the Crimson Knight? A game of valour, mystery and magic. Choice of pre-generated characters. No experience of the game system is required, just bring yourself and some dice (D20 and a handful of D6).

When running: Saturday Afternoon (Slot 4: 2-6 pm) in Ashcroft House Room 1 or 1A.



Pirates of the Black Isles
GM:Nathan Baron
System:OpenQuest
No. of Players :6
Requirements:None
Teaser:"The Black Isles are a notorious Pirate haven, attracting all the scum and villainy that sail the seven seas. Rumours are rife that a long-dead infamous Pirate Captain Xanbarer left a map to his treasure horde hidden inside clay pot. Now this pot has mysteriously turned up in the possession of a one-eyed hermit living on one of the outer islands. Does this pot contains directions to Xanbarer's treasure, and lead to wealth and fortune to whoever finds it?"


Prague 1771
GM:Glyn White
System:Call of Cthulhu
No. of Players :6
Requirements:None
Teaser:The trail of the conspiracy has led your group to Bohemia,
deep in the Hapsburg Empire, where a fleeing sorcerer hopes to hide
from the destruction you have visited on his allies. Only this time
you are far from home, far from help, in a strange ghost-ridden
foreign city where no one understands you.


Remember Tomorrow
GM:Scott Dorward
System:Remember Tomorrow
No. of Players :3
Requirements:None
Teaser:Remember Tomorrow is a quick and dirty near-future "cyberpunk" game; it's a framework for making near-future stories, now, reflecting the short fiction and novels of Gibson, McAuley, Noon
et al.

Remember Tomorrow is a role-playing game set in the near future. Look at the world today, now flash it forward twenty minutes into the future. Sky Cars: Check. Memory Couriers: Check. Everything Else:
Slightly Changed, huh, how about that?

Remember Tomorrow is set in a place called Somewhere. Maybe it was once Glasgow, Milan, Reno, Auckland or Hong Kong. Everywhere in the
world is Somewhere. Are you Ready, Willing and Able?


Shatter Point
GM:John French
System:Cruel Dice
No. of Players :6
Requirements:No experience of the game system is required, just bring yourself and some dice (3x D6 will do).
Teaser:Survival horror in today's world. When you walked out this morning in to the crisp light of dawn, all was well with the world. A few hours later and that lie is shattered. Can you survive and remain unbroken?
Pre-generated characters provided.


Sorcerer's Symposium
GM:Ben Wright
System:Sorcerer's Symposium
No. of Players :6
Requirements:None
Teaser:The late wizard Al-Kazzam was incredibly powerful, famous throughout the world and quite, quite mad. Each year his Wonderful Flying Palace plays host to the largest gathering of magic-users in history. It is a time of weird magic running out of control, arcane espionage, belligerent audiences and cold-blooded murder. Do you have what it takes to survive until the closing ceremony?


Space Patrol Tatra
GM:Pittel
System: Traveller
No. of Players :up to 6
Requirements:None
Teaser:This Traveller Game is a crossover (with another popular background) and the first of a series of adventures. The Imperial Patrol Spaceship “Tatra” with its cunning crew patrol the dangerous borders of the Empire. They explore new worlds, fight pirate scum and help those in need.

Incoming Distress Call: “This is the deep space freighter Beowulf, we are under attack, mayday...”


Street Urchins of Ancient Pavis
GM:Darran Sims
System:Glorantha: HeroQuest
No. of Players :6
Requirements:none
Teaser:Abandoned by Family, Ancestors and the City itself, the street urchins have a very hard existence in the shattered remains of Ancient Pavis. They live on the discarded scraps from the city dwellers and ‘other’ denizens of the Rubble - a place where life is very, very cheap. The only future they have to look forward to is a quick death somewhere in the unforgiving ruins of this once splendid city. The River Flock has a nice hidey-hole under the Sculpture Garden, a safe haven in this deadly world. Yet many of the street urchins are turning up dead... Now a stranger in red is poking around the upper entrance. Just what is he after and is he responsible for the deaths of the other urchins?


The Broken Bridge: a scary fairytale
GM:Scott Dorward
System:Dead of Night
No. of Players :5
Requirements:None
Teaser:The bridge has stood in the countryside outside the village for as long as anyone can remember. No one knows what it was supposed to span, and half of it is missing now anyway. The broken stonework, crumbling and moss-covered, just hangs in empty space.

On what may be the last good day of summer, a group of friends gather at the bridge, as teenagers have for generations, to dare each other to clamber across the slippery stones. This time, though, there is something waiting for them on the other side...


The Chaos Engine
GM:Paul Lawrence
System:Realms of Cthulhu - Steampunk
No. of Players :6
Requirements:none
Teaser:Sometime in the last century an experiment with time space and computers created a bizarre machine...The Chaos Engine. Although primitive, the machine became incredibly powerful and turned against its creator. A cloud of chaos descended over the land. Humans and animals were turned into ravenous beasts. Whenever the British Empire attempted to engage and destroy the machine, it simply transported itself to another location. Each location becoming more remote than the last. Enter six hard nailed extraordinary mercenaries for hire. Their job is to travel to the current location of the infernal machine, Antarctica, and obliterate it once and for all. (Inspired by the original Bitmap Brothers classic of the early 90s).


The Depths of Despair
GM:Paul Lawrence
System:Cthulhu Rising
No. of Players :6
Requirements:none
Teaser:In an underwater exploration base on Europa, an all-android team working for a scientific exploration company is engaged in a project to exploit the mineral resources of this pristine moon of Jupiter. After an android crew member is found ‘dead’, a disorientation slowly permeates throughout the facility’s other inhabitants until it ceases all commercial functions. You are being sent to the facility on Europa to restore working order. Utterly alone in a world that is unravelling…


The Last shuttle from ESS-NJ4
GM:Damon Warr
System:BRP Jorune
No. of Players :6
Requirements:None
Teaser:"Jorune - Leave your World behind” Well, that’s what the adverts said. They weren’t kidding either. Out there it looks pretty with them fancy “Skyrealms” but watch yourself. It’s a friggin’ dangerous planet. One foot out of place, and you’re toast! If the Corondon doesn’t get you, there’s another dozen critters that will gladly have you for dinner. And what about those Shantha? Some say they are just primitives, savages even, and that they are not a threat. I’m not so sure. Sure, they’ve already killed colonists with their fancy swords? You don’t get swords like that by being peaceful. Then there’s their goddam magic. Yeah, yeah, I read the dossier, its some kind of “crystal based energy field” Whooooo! Whatever, the Shantha’s have been getting touchy lately and you just better stay out of their way. Whoa!… Hey! do you need a sick bag?

The year is 2154. You are travelling back to the main colony site from the ESS-NJ4 for some R&R after some trouble with Shantha. The shuttle is on a landing approach when there is a sudden bang and the shuttle spins violently. Everything goes black… You wake up a little sore and bruised. The strange sounds, smells and water flooding into the shuttle are the first signs that something has gone terribly wrong...


The New Covenant
GM:Scott Dorward
System:Hot War
No. of Players :4 (ages 18+)
Requirements:None
Teaser:London. Winter. 1963. It is a year since the Cold War went hot. This was not just a nuclear war: far more sinister, darker weapons were deployed from the shadows. The men and women of the Special
Situations Group, a new government agency charged with protecting the country from twisted technology and political dissent, are the list
line of defence against total destruction.

A charismatic preacher has started attracting attention at Speakers' Corner. He offers a chance to reach out to the many loved ones lost in
the war and speak to them again. His followers are growing, and they would die for him. Is he everything that he seems, and, if so, what
does that mean for the future of London?


The Oddams Family
GM:Matt Nixon
System:Strontium Dog
No. of Players :6
Requirements:None
Teaser:More then twenty S/D Agents have gone missing while hunting the Oddams, a wealthy clan of macabre serial killers who delight in tormenting their victims before dispatching them with ghoulish glee! Now with


The Path
GM: Chris Killey
System:Call of Cthulhu
No. of Players :4-6
Requirements:none
Teaser:The sun is warm and bright, an air of excitement hangs over the crowd. The marshal fires his pistol and you’re off! Its 1924 and the most important cycling race of your life, however soon it may become a race for your life! Enjoy the delights of the British countryside, earn honour and a golden trophy for your club, oh and try to not get eaten…


The Third Summer of Love
GM:Willard Foxton
System:Shotgun Diaries
No. of Players :6
Requirements:None
Teaser:You couldn’t get tickets last year and you were all sad... But this year you are happy because you have got tickets for the Glastonbury Festival! Yay! Go you! Just think… a week of awesomeness awaits you – music, dancing, drinking, eating strange food from strange men in vans, and herbal highs! It’ll be ACE! You are simply not going to allow anything, ANYTHING to stop you from having fun and enjoying yourself…


Thicker Than Water
GM:Wim van Hove
System:Call of Cthulhu
No. of Players :6
Requirements:none
Teaser:Its 1920 prohibition America and everyone is thirsty for a drink! Luckily you have connections and you're invited onboard for a private party thats taking place in international waters just outside of Uncle Sam's reach...


Time and Tide
GM:Scott Dorward
System:Hot War
No. of Players :4 (ages 18+)
Requirements:None
Teaser:It's been over 80 years since the town of Innsmouth was destroyed and Devil Reef bombed into oblivion. The incident is now a distant memory, and while Innsmouth is no more, the town of New Gloucester has risen from its remains. Families from all over the country are now settling in this scenic seaside town, some drawn by the beautiful sea view and easy commute to Arkham, and some by a pull
they cannot quite explain. Life in New Gloucester is good, quiet and prosperous.

Nothing every really dies in Innsmouth, though, and the town leaders will find themselves drawn into a battle for the very soul of their township. And as the horrors of the past rise, opportunities for
power, wealth and the settling of old debts arise.


UnCOILed Reality
GM:Che Webster
System:Hero System, 6th Edition
No. of Players :3 (5 max)
Requirements:None
Teaser:An all female Superhero team finds themselves in a compromising position... Will the deadly agents of COIL succeed in their dastardly plan to open a reality gate in the very heart of London? Only you can save London, save England and save mankind!!!!


Veracity
GM:Gaz ‘Evil’ Bowerbank
System:Delta Green (powered by Hot War)
No. of Players :6 (Mature, 18+)
Requirements:None
Teaser:Everyone’s got secrets. Sometimes, there are so many secrets, its hard to tell what’s real any more. On the Rock of Gibraltar police strive to contain rampant smuggling. Spanish speedboats and African drug-runners compete for space, so thick is the nighttime traffic of the Mediterranean Sea. With local forces swamped, a Task Force has been set up to tackle the problem once and for all. Rumours of corruption abound, pay offs in back rooms, criminals that escape custody, technicalities that let others walk. A few good men hold the line and hope that the new blood will make a difference. If there’s one thing this place needs, its fresh blood. Welcome to the Rock.
Tags: Delta Green, Mythos, Hot War, Character Driven, Interaction, Mature, 18+


Walk in the Park
GM:Wim van Hove
System:Call of Cthulhu
No. of Players :6
Requirements:none
Teaser:10 September 2003 and London is getting back to its old self. Everybody is returning from their vacation; the schools have started again and even the universities are preparing themselves for another year of study. It has been a busy day at work and you’re happy to go home and relax. Only two more before a well deserved weekend. Something or someone has decided otherwise, it wants to rise above itself, to stir things up a bit. But at what price and how?


Way Out West
GM:Mike Mason
System:Call of Cthulhu (new variant)
No. of Players :6
Requirements:none
Teaser:
Saddle up, grab your linen and start yer grinning! There’s folk in trouble and they’ll be a needing your help partner! A posse is a-forming and don’t forget yer irons. There’s been a murder! And someone’s gonna pay! I tells ya!!


We Had Faces
GM:Scott Dorward
System:Unknown Armies
No. of Players :4 (ages 18+)
Requirements:None
Teaser:It was supposed to be a simple deal: in, out and sell the goods. Sure, it wasn‚t exactly legal or risk-free, but it wasn‚t supposed to get you killed.

The world is now a much more confusing and frightening place. Your memories of the last few days are a mess. There is something really
urgent you need to do, but no one seems to know exactly what it is. You‚re not sure if you can trust your friends: some of them may be planning to kill you. Hell, for all you know, one of them already
has.

And your problems are only just beginning.


Winter's Song
GM:Nathan Baron
System:OpenQuest
No. of Players :6
Requirements:None
Teaser:Count Galeotti of Vilmhire is a worried man. The traditionally harsh winter is going on longer than normal and some foul beast taken advantage of the cover to go killing off the livestock. With a blighted harvest and no animals to sustain them next winter he soon won't have any subjects to rule! An intelligent man, he summons his trusted entourage, renown problem solvers and troubleshooters, to form a hunting party to trek into the snowy landscape.


Year of the Devil
GM:Wim van Hove
System:Call of Cthulhu Dark Ages
No. of Players :6
Requirements:none
Teaser:
996 has been a rough year for the inhabitants of Ghent. It started so good with an early Spring but this soon made way for a long hot summer and a very rainy Autumn. Crops are failing, heralding a hard winter. And if this imminent famine isn't hard enough, people are starting to disappear too…


Your Name Here and the Convent of Doom
GM:James Powell
System:Feng Shui
No. of Players :3 - 6
Requirements:None
Teaser:As agents of top secret justice-type organisation LOUGHBOROUGH, you’ve faced some pretty tough challenges in the past, but this could be your most dangerous assignment yet. The Convent of St Beatrice needs your help – they’ve been taken over by a sinister new Mother Superior and her cadre of nuns, and these ain’t no sisters of mercy! They’re planning something terrible, something monstrous, but what? Can you and your friends infiltrate the convent, uncover the Mother Superior’s diabolical masterplan, thwart the nuns and save the world? Of course you can! Just three d6 and a wicked grin are all you need to open up a major can of whup-ass. Oh, and there may also be Vikings.
Saturday Slot 4 (2pm – 6pm)



For every game you run (that Mike is aware of), you’ll get a free beer token (which can also be used for a soft drink) to claim a deserved beverage from the Continuum Bar.

If you want to run something, but aren’t sure how to prepare or what to run – then talk to Mike and he’ll try and provide you with some advice and guidance.
 
Continuum 2010 Progress Report Two

Here is the latest PDF of the Continuum 2010 Progress Report Two. Apologies for the lateness of this. You can also download it from here: Continuum 2010 Progress Report Two

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